Under the hood look at platforms and layers in Eleven/Glitch
Some people had expressed a desire to see how these things worked in the game. I made a quick video to show off how the landscapes are layered to create the depth of scenery that made the game so immersive, and how platforms work to keep the interaction with the world as realistic as possible. Also seems like a good time to point out, we did not have to redraw all of these platforms - they were released with the game, so the way you might remember interacting with streets will be exactly the same as it was before...even that vine in Uralia.
Comments
I...did not expect that! I didn't even blog it on our blog!