All the wonderful Special items
I bet like me when we were gifted all the wonderful special items just before close down many felt like a kid in a sweet shop, and I would like to ask will there be ways to earn these items again? Things like the glitchmas yeti (who I recieved as a birthday gift) dusty stick and senor funpickle, and the Stoot doll and and . . .. I'm hoping tha answer is yes, maybe one could be for reaching lvl 60 or lvl 100 or . . . but anyways will we get the chance to own these wonderous objects once more?
Comments
Like, The current uses are:
Resurrect = revive yourself from being dead
Learn = you can learn a skill immediately rather than wait the full learning time
Redeal = redeals your Upgrade Cards
Teleport = TP to another location
Home = Takes to you to Gregarious Grange (starting point)
Max = Restores energy and mood
Currants = Gives you 100k
Buff = Gives or removes a buff
Reset = resets your character altogether
So maybe resurrect, teleport, re deal, buff, home and reset don't work, but:
Broken learn - takes 11 mins of a skill once per day
Broken max -restores a small fraction of mood and energy once per day
Broken currants - gives you 11 currants once per day
Maybe some of the others could also be modified so they're not too powerful. Like TP works but it always takes you to an adjacent street?
It would be a neat rare Item and a suitably nostalgic reward for testers, I think.
Broken Max could be +11 mood, +11 energy.
Broken Resurrect: Drops some hell grapes at your feet.
Broken Home: Takes you to a random home street.
Broken Buff: Gives a one-minute "Doll Testing" buff. Nobody's sure what it does.
Broken Reset: Makes you nekkid.
Broken Redeal is the one I'm having trouble thinking up. I don't think it'd be easy to code showing you all the cards with their faces flipped over, which is what came to mind, or having the hand pass over them and hand out the exact same cards.
I didn't come up with the idea as an ask for me, I saw a tester's post about the doll and thought it would be a neat item and a great memento for the testers. And I do think that what the testers are doing, helping to bring Ur back from the apocalypse, is something to be commemorated.
However, remember that while it's an honor and privilege to be in the game early, it's also a lot of work to document all the problems and issues. It can be frustrating at times with constant reloads and resets back to zero. It's not just about playing around in the game early; it's about loading the system so the devs can find behind the scenes issues; it's about trying to break things, not just having fun in the game. While access is a great gift, it also takes time away from family and schedules have to be worked out to be available to provide testing support. I'm sure quite a few of the Alpha testers already have busy schedules without the additional responsibility of providing voluntary/pro bono testing support.
I'm sure if there is an Alpha tester item, there will be a Beta tester item as well. A "launch item", as recommended is a bit odd since at that point, people will be in the game as the majority of the known bugs will have been worked out, and the major stability issues will have been resolved. Those folks essentially will get to join the game free and easy and just play with no hassle or problems.
I'm sure just about everyone here (who wants to be) will be included in some aspect of the testing whether Alpha (which can sometimes take up to a year - I have no idea of Eleven's schedule, but this is just from being a tester in past games) or closed Beta (prior to letting in the masses to further stress the servers for up to 6 months), or even open Beta (which technically is typically a Gamma release, which no one seems to use anymore - can be up to 6 more months) ...so people aren't going to be 'left out' of receiving special items. Launch means the game is essentially playable as is (which I know is a misnomer these days with so many online games 'launching' as Betas because they don't want to be held accountable for issues/glitches, and they want to charge people money while still in Beta, which a decade ago would have been odd, but is commonplace today).
And as LadyCeres pointed out, there are plenty of cool and new items they have found in the code, and likely will be in the works for various awards/rewards for various tasks/accomplishments, etc. Providing a thank you item to the various tester levels doesn't take away from others, it is just a nice way to provide a little something as a thank you for all their work/support.
And while I was fortunate enough to be deemed dedicated enough to be a greeter and live help guide later on and be able to help out in a similar way I still don't begrudge anyone their gifts because they do deserve them for what they did : )
@b3achy yes to everything you said here.
@faereluth Valuing doing an activity for its own sake and because it helps others does not preclude appreciating a memento of that time after it is over.
And Senor Pickle...